Train Sim World 6: West Coast Main Line Trent Valley – Milton Keynes to Crewe is set to bring one of Britain’s most important modern railway corridors into the simulator as a future release for PC, Xbox Series X/S and PlayStation 5. Developed by All Aboard Studios and published by Dovetail Games – TSW, the route add-on introduces a substantial 108-mile stretch of the West Coast Main Line through the Trent Valley. This section has long been regarded as one of the most dynamic high-speed railway corridors in the UK, combining fast intercity operations with stopping commuter services, freight traffic and complex timetable interactions. For Train Sim World players, the route represents an opportunity to experience one of the longest UK point-to-point journeys in the series to date, offering a detailed recreation of a line that blends railway heritage with modern electrified operations.
The route follows the historic Trent Valley alignment between Milton Keynes and Crewe, passing through key areas including Rugby, Lichfield and Stafford. Originally developed to provide a more direct route north while bypassing Birmingham, the Trent Valley Line has played a crucial role in connecting London with the North West and Scotland since the nineteenth century. Electrification in the 1960s transformed the wider West Coast Main Line into a high-speed artery for passenger and freight traffic, while later modernisation upgrades helped enable sustained 125mph operation on suitable sections. That history gives the add-on extra appeal for railway simulation enthusiasts, as it captures a corridor that has evolved significantly over generations while still retaining the scale and character of a major British main line. The long straights, sweeping curves and frequent fast running make it especially well suited to immersive express operation.
At the centre of the package is the BR Class 807 ‘Evero’ in Avanti West Coast livery, one of the newest long-distance electric fleets associated with the modern West Coast Main Line. Part of the wider Hitachi AT300 family, the Class 807 is represented here as a seven-car, electric-only train designed for fully electrified intercity operation. Its inclusion gives players the chance to drive a contemporary express unit with a refined cab, modern passenger accommodation and the operational feel of high-speed electric traction. Unlike the related Class 805, which is a bi-mode unit, the Class 807 is built for electric-only running, making it an appropriate fit for this electrified stretch between Milton Keynes and Crewe. In gameplay terms, it should offer a demanding express experience built around acceleration, braking, line-speed management and keeping to a tightly timed timetable across one of Britain’s busiest railway corridors.
Supporting the intercity work is the BR Class 350/4 in Northwestern livery, providing a contrasting style of operation across the route. Where the Class 807 is built around fast long-distance running, the 350/4 gives players stopping and semi-fast services across sections of Warwickshire and Staffordshire before joining busier traffic flows around Stafford and continuing toward Crewe. This gives the route far more variety than a simple high-speed corridor, allowing players to switch between express services and more measured commuter-style driving. The Class 350/4 also brings its own cab and interior details, helping it feel distinct from the intercity stock. With station calls, braking points, passenger dwell times and audible announcements to manage, the unit adds a more hands-on rhythm to the experience.
The add-on also benefits from the depth of its timetable and the potential for additional layers. The route includes an authentic timetable, Guard Mode, Journey Mode, scenarios and timetabled services, giving players a structured way to explore both the route and its trains. For those who own compatible add-ons, additional layers can add Avanti West Coast Pendolino services, Class 805 Evero workings and other Class 350 subclasses from related West Coast Main Line routes. Freight and empty coaching stock movements can also appear through compatible content, including container trains, aggregate traffic, engineering services and rail head treatment workings. AI services such as CrossCountry Voyagers further help the route feel like part of a busy railway network rather than an isolated driving experience.
The 108-mile route features 11 detailed stations, complete with audible platform announcements and passenger ambience to help bring services to life. Station environments across the Trent Valley vary from major interchange points to smaller calls along the corridor, giving the journey a stronger sense of progression. The inclusion of random events affecting timetable gameplay should also make repeat runs feel less predictable, reflecting the operational variability that can define a busy main line. Signal checks, pathing changes and service interactions can all add extra interest when driving long-distance or stopping services. Combined with route tasks, Free Roam and scenario creation tools, the add-on is designed to offer more than a single end-to-end run.
Visually, West Coast Main Line Trent Valley should provide a strong mix of railway environments, from high-speed main line infrastructure to more open sections through the Midlands and Staffordshire. The route’s length gives it room to breathe, with long-distance visibility, fast sections and changing station approaches all helping to create a sense of scale. Features such as true-to-life performance, suspension and handling are intended to reinforce the feeling of driving modern electric stock over a major electrified route. Compatibility with Livery Designer, Formation Designer, Scenario Planner and Creators Club also gives players scope to customise and share their own services, formations and scenarios once they have explored the core route.
For players interested in modern UK rail simulation, West Coast Main Line Trent Valley: Milton Keynes to Crewe looks set to be one of Train Sim World 6’s most substantial British route add-ons. Its combination of Class 807 Evero express driving, Class 350/4 stopping services, timetable layers, freight potential and route-hopping support gives it significant replay value. The scale of the journey also makes it stand out, especially for those who enjoy longer point-to-point runs rather than shorter commuter routes. Whether racing north through the Trent Valley, managing local station calls or building custom services through the available creation tools, the route offers a varied look at one of Britain’s most important electrified main line corridors.
BUY TRAIN SIM WORLD 6: WEST COAST MAIN LINE TRENT VALLEY: MILTON KEYNES TO CREWE
THIS DLC IS CURRENTLY IN DEVELOPMENT
Train Sim World 6 West Coast Main Line Trent Valley Milton Keynes – Crewe Route Download
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THIS DLC REQUIRES THE BASE GAME – TRAIN SIM WORLD 6










