Moonbrella has officially been revealed with the release of its announcement trailer, introducing a distinctive new take on the Metroidvania genre. The debut footage offers a first look at its movement-focused gameplay and sets the tone for what appears to be one of the more unconventional indie platformers currently in development.
Developed and published by solo creator Jett Williams, Moonbrella is a 2D platformer Metroidvania built around a unique core mechanic — it has no traditional jump button. Instead, players use an upgradable umbrella to traverse environments, shifting the focus from standard platforming to momentum, positioning, and creative movement.
The announcement trailer leans heavily into this concept, showcasing how traversal works without jumping. Players glide, bounce, and redirect themselves using the umbrella, creating a fluid movement system that appears to reward experimentation. It’s a notable departure from genre norms, where jumping is typically the foundation of progression, and immediately gives Moonbrella a clear identity.
Set on an abandoned alien world, the game tasks players with exploring interconnected environments while gradually unlocking new abilities tied to the umbrella. The ultimate goal, as suggested by the trailer, is to ascend toward the moon, with vertical exploration playing a key role in progression. This structure aligns with traditional Metroidvania design, where new upgrades open previously inaccessible areas.
The footage also highlights a strong emphasis on movement depth. Rather than simply navigating from point A to point B, players appear to build momentum and chain abilities together, suggesting a system that could reward mastery over time. This kind of design often leads to a high skill ceiling, where traversal itself becomes as engaging as combat or exploration.
Visually, Moonbrella adopts a stylised, atmospheric presentation, with moody environments and clean, readable character animations. The trailer suggests a focus on clarity, ensuring that despite the unconventional movement system, players can quickly understand how to interact with the world. This is particularly important given the absence of a traditional jump mechanic.
At this stage, the game is confirmed for PC via Steam, with a broader 2026 release window rather than a specific date. The announcement trailer marks the beginning of its public rollout, with further updates likely to expand on its systems and content as development continues.
While it’s still early, Moonbrella is already setting itself apart through its core design philosophy. By removing one of the most fundamental mechanics in platforming and replacing it with something entirely different, it’s attempting to reshape how players think about movement within the genre.
If the final game can deliver on the promise shown in this first trailer, Moonbrella could carve out a niche as a genuinely fresh take on Metroidvania design—one built not just around exploration, but around redefining how players move through the world itself.





